Xcom enemy unknown training roulette

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Interested what builds you all may have found usefull if you are using the Training Roulette option. pop that sectopod, shoot down both drones (to prevent healing) then either ghost grenade out, take a shot (if you have backup) or run like hell (lightning reflexes). The best killing machine Ive seen are snap shot snipers. Example-Suppot will always have one teir be their dense smoke OR smoke stims option, and Snipers always have choice of snap shot/Squad sight. battle scanner / Covering Fire for example.Īlso finding that each class will still have 2 options for their class. even deep pockets = medic, and occasionally I get stuck with two choices that are useless to my playstyle. I also find medics are few and far between. Pretty much Im endlesly running missions developing new tree's for the soldier's i recruit. Running all Exault mission to level new recruits.

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I just got my Impossible game to 70 Soldiers (all Cpl or above)/Plasma/Titan and before the main base raid. Anyone playing around with this second wave option? Specifically on the harder difficulties?

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